Trade Licences
Trade licences control where your cargo network can operate.
Use this rule as your anchor: you can start and finish jobs in countries you own a trade licence for.
Starting Licence
Every player starts with Germany. It is your first operating country and the base of your early network.
Buying Licences
Extra trade licences are bought with in-game funds.
| Account | Extra trade licences |
|---|---|
| Free player | One extra trade licence |
| Subscriber | Unlimited additional licences while using in-game funds |
How Jobs Appear
Jobs only appear when you own trade licences for both the origin and destination countries.
| Licences you own | Example job | Will it appear? |
|---|---|---|
| Germany | Germany to Germany | Yes |
| Germany, France | Germany to France | Yes |
| Germany, France | France to Germany | Yes |
| Germany, France | France to Spain | No |
| Germany, France, Spain | France to Spain | Yes |
Practical Planning
Think of every licence as a country you can connect to the rest of your network. A new licence is most useful when it creates more routes from countries you already own.
For free players, the one extra licence is an important choice. Pick a country you expect to use often.
For Subscribers, licences become a long-term expansion path. More countries can create more visible jobs and more routing options across the network.
Markets and Licensed Countries
Market rates can make some countries more valuable to deliver into on a given day.
You can use the Payouts and Markets page to understand how market rate, route length, and destination demand affect funds. You still need the correct trade licences to start and finish jobs in those countries.